Voxel Racer — Phase 3
-- fps
Car library
Model yaw
--°
(visual-only)
World seed
Car: Placeholder (Drop a .glb here or use “Load Car”)
Speed (km/h)
0.0
Steer
0.0
Cam zoom
12.0
Lap
0
Checkpoint
0/0
Progress
0%
Controls: W/S = forward/reverse+brake, A = left, D = right
Camera: mouse wheel = zoom, chase follows behind with pitch-by-zoom
Model yaw: Q/E or ⟲/⟳ rotates the loaded GLB in 45° steps (visual-only)
Track edit: enable “Edit track”, click ground to add points • Enter closes loop • Backspace undo • Save/Load JSON
Respawn: press T to respawn to last checkpoint